Riyadh, August (پاکستان پوائنٹ نیوز 26 أغسطس 2025ء) Telfaz11 Studio is considered a prominent producer of digital and visual content in Saudi Arabia and the Arab world, having contributed to innovative works that have gained widespread popularity locally and regionally.
This partnership is part of the RCRC's efforts to build an integrated ecosystem for creative industries by attracting leading companies and distinguished talent in media, culture, and technology. This step will contribute to supporting local content creation and media production, while enhancing the global presence of Saudi productions. It aligns with the goals of Saudi Vision 2030, which aims to grow the cultural and creative economy, empower youth, and showcase national identity.
RCRC Acting Vice President of the City Marketing and Investment Promotion Sector Eng. Mazen Ahmed Tammar stated that Telfaz11 Studio represents a leading Saudi model in content creation and emphasized that its inclusion in the Creative District initiative will be a significant addition to the creative community in the capital. He added that the studio's extensive experience and innovative vision will allow it to effectively enrich the local creative ecosystem and elevate Saudi Arabia's presence on the global stage through high-quality and professional creative works.
Telfaz11 CEO Alaa Faden expressed his delight at joining the initiative, confirming that this step will open new horizons for collaboration and creativity and strengthen the studio's ability to produce Saudi content that reflects the national culture with a contemporary spirit, reaching a wider audience both locally and globally.
The Creative District was launched by the RCRC board of Directors in February, hosted in King Abdullah Financial District (KAFD) through its first phase. This initiative aims to support the creative economy in Saudi Arabia by fostering collaboration opportunities between local and international talents and companies, and by attracting global companies in three key sectors: media, including gaming, tv production and distribution, and music recording and distribution; culture, including performing arts and visual arts; and media technologies, including social media platforms, media, advertising, and public relations technology software.